thatkimparker@gmail.com

currently unavailable for freelance work


Kim is a Vancouver-based concept artist and illustrator. A daughter of archaeologists, her work is driven from an early desire to understand the world, its history, and find fantastical ways to innovate on it. She strives to better represent the diversity of the actual in the fantastical, and for everyone to see a place for themselves in it. 

Proficient inPhotoshop, Zbrush, Blender, traditional drawing
Additional Experience in: Unity, Unreal Engine, Maya

education:

  • Emily Carr University of Art + Design - BFA (Illustration) 2014-2018, Alvin Balkind Memorial Scholarship

  • Queen's University - BA (Honours) 2006-2010, Queen Elizabeth II Scholarship

 

Recent Projects:

  • Fae Farm: Unannounced DLC - Concept Artist (November 2023-present), Phoenix Labs

  • Fae Farm: Coasts of Croakia - Concept Artist (September 2023-November 2023), Phoenix Labs

  • Fae Farm - Concept Artist (June 2022-September 2023), Phoenix Labs

  • Unannounced Console IP - Concept Artist (July 2021-June 2022), Phoenix Labs

  • Unannounced Console IP - Lead Concept Artist (July 2020-July 2021), Anemone Hug Interactive

  • Unannounced Console IP - Concept Artist (August 2017-June 2020), Anemone Hug Interactive

  • Stories and Smoke - 2D Concept Artist and Illustrator, with Silverstring Media, for Global Game Jam (2020)

  • Star Chaser Story - Character Concept Artist (2018)

  • Narthex - Character and Environment Illustrator, with Silverstring Media, for Global Game Jam (2018)

  • Muralfest - Mural Artist, for Emily Carr University (2017)

  • Ranged Touch - Logo Design (2017)

  • TEDxECUAD (Emily Carr University) - Design Lead (2017)

  • Disclosure - Character and Environment Concept Artist and Illustrator, for The Games Institute (2016)

  • Fractured Skies RPG - Landscape Illustrator, for Ettin Productions (2016)

  • Manipulation - Project Lead, with Pepper's Ghost Collective for the Vancouver Fringe Festival (2016)

  • "Portal Pong" (VR concept project) - Concept Artist, with Amir Tamadon - prize winner at "How to Build a Virtual World - The Experience" (2016)

  • Tarot Card Deck (Major Arcana) - Illustrator, for The Golden Dawn (2016)

  • Retool - Promotional Designer (Poster, Banner and Branding) for Hut90 (2016)

  • RE\VISION - Character Designer, Environment Designer, with The Vague Collective for Itch.io's WAG Challenge (2016)

  • Feminist Deck - Illustrator, for Kiva Smith-Pearson (2015)

  • /ar·ca·dence/: How We Talk About Video Games - Promotional Illustrator, for Nick Capozzoli (2015)

  • Steal My Artificial Heart - Character Designer, Environment Designer, with Team Gigglesquid, for Zoe Quinn and Alex Lifshitz' Antholojam (2015)

  • The Uncle Who Works for Nintendo - Environment Illustrator, with Michael Lutz - winner of Paste Magazine's Indie Game of the Year (2014)

  • Epanalepsis Kickstarter - Promotional Illustrator, for Cameron Kunzelman (2014)

Gallery Work:

  • Strange Creatures (2018)

  • Cabinet of Curiosities (2017)

  • Snag Christmas Market (2016)

  • Hot Art Wet City - Hot One Inch Action (2016)

  • Hot Art Wet City - Carded! (2016)

  • The FALL Gallery - Mythos (2016)

  • Spectrum Fantastic Art Live (2015)

  • The Foundation Show - Emily Carr University of Art + Design (2014)

  • Hot Art Wet City - Hot One Inch Action (2014)